Daily Brain Puzzles


  • Create a double jump like in Mario games, that is to say your character is allowed to jump once, and shortly after he lands, can jump a little higher the second time.
    (Hint: double tap)


  • (Physics) Create an orbiting object without using vector variables/setting "position" directly. The object should follow a circle as closely as possible.
  • (For each of and grid snap) Create a grid of 8 x 8 x 4 using draw line.
    Once that's done, display the position of your character in the grid, as a triplet of whole numbers starting from 1, without using any object tile (except for the character), so no in-world/gallery picker, object variable, object set variable.

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