Below is a list accessed while in editor > pause menu > world settings:
- Sky: Selects background sky.
- Visual Filter: Applies visual filters to level
- Brightness: Adjusts the brightness of the level
- Sun Side: Adjusts the position of the sun horizontally
- Sun Angle: Adjusts the position of the sun vertically
- Draw Surface Grid: An ON/OFF option to display a grid in the level
- Water type: Select the color and underwater visibility of the water. (to be confirmed about the second)
- Water level: Adjusts the level of the water in the stage
- Ambient Track: Sets a sound that will play indefinitely in the entire level (as an ambient track - can be changed through kode too)
- Music Track: Sets the global music track (can be changed through kode too)
- World Border Behavior: This setting has two options: "destroy" will destroy every prop that reaches the end of the world, and "block" will block it from going further. Note: in various occasions attachments on a character that bumps the world end may get destroyed even if "block" is selected.
- Kill Plane Height: The height (in Y axis) that "World Border Behaviour" will activate.
- Terrain Tint: A setting that allows recoloring of each terrain brush selected in the level (in the brush palette - similar to prop recoloring)
- Leaderboard Type: A setting that determines which player action will be held better in the end of playthrough, so as to settle a highscore among players in the leaderboard.